
Engine
Go
More power. You climb the back of a wave faster and reach the crest with more speed.
Upgrades you feel on the very next wave. Spend the coins from every run on five lanes and watch the boat change under you.
Each boat runs the same wave twice, stock and fully upgraded: the Jet Ski in the Caribbean, the Speedboat on the Nile and the Rescue RIB on the Pacific. Watch on YouTube
All boats tune along the same five lanes, each with 20 levels. Each card shows what the next level actually does.

Go
More power. You climb the back of a wave faster and reach the crest with more speed.

Hull
Less drag through the water, and the boat leans further before it goes over.

Bite
More grip, and the push comes back sooner when the prop bites again after a landing.

Angle
More control over the boat's angle, so lining up a landing gets easier.

Range
A bigger tank. Fuel cans drift further apart the longer you go, so range is how far a run can reach.
The lanes rename themselves to fit the boat: the dinghy tunes its Outboard and the jet ski its Impeller. Sprint hulls skip the fuel lane altogether, because on a boat that fast more engine is the better way to go further.
The garage meters for each boat, from 1 to 10. The first number is the boat as it leaves the garage, the second is the same hull with every lane maxed.
| Boat | Speed | Air | Stability | Range |
|---|---|---|---|---|
| Motor Dinghy | 3 → 4 | 5 → 8 | 3 → 4 | 1 → 3 |
| Speedboat | 5 → 7 | 4 → 6 | 4 → 5 | 3 → 4 |
| Jet Ski | 5 → 7 | 6 → 10 | 3 → 4 | 3 → 4 |
| Rescue RIB | 4 → 6 | 3 → 5 | 6 → 8 | 4 → 7 |
Coins come from pickups, distance and every stunt you land, plus daily missions and the login streak. Each level costs more than the last, so the first few come quickly and the last few are a real goal. Meet the boats