Five worlds

Twenty levels each, a boss at level 20, and a new kind of hazard every time you cross into the next one.

Ice Valley: a moonlit canyon of blue glaciers and a frozen river

Ice Valley

Frozen switchbacks under a still, starlit sky. This is where you learn to draw the line, and where the spikes first show up.

Levels
20
New here
Spikes, and your first hunt
At the end
The Wall
Ancient Grove: ivy-covered ruins climbing to a glowing green arch

Ancient Grove

Overgrown ruins where the spikes start to move, spinning in the gaps and sliding across the path you planned.

Levels
20
New here
Spikes that spin and slide
At the end
The second boss
Frost Shrine: a pale crystal shrine on a rock in a moonlit ravine

Frost Shrine

A crystal shrine at the end of a moonlit ravine, where spikes fall as you pass and pendulums swing through the gap.

Levels
20
New here
Falling spikes and pendulums
At the end
A tougher boss
Ashen Rift: a scorched basin split by rivers of lava

Ashen Rift

Molten channels and falling ember, and gravity stops playing fair: it gets lighter, heavier, or flips upside down.

Levels
20
New here
Gravity that changes
At the end
A tougher boss
Sun Temple: an obelisk on a stepped pyramid against a low gold sun

Sun Temple

Golden heat and the campaign's last stand. Everything from the first four worlds comes back at once.

Levels
20
New here
All of it at once
At the end
The toughest boss

The boss at level 20

Every world ends with a stone block that fights back. In Ice Valley it is called The Wall.

  • It hides behind a shield and fires arrows at the orb.
  • When the shield opens, bounce the orb into its core.
  • It cracks with every hit, and each world’s boss takes a few more.
  • You get all the ink you want, so it comes down to timing.
The boss block, whole, with glowing cyan eyes
First hit
The boss block starting to crack
Cracking
The boss block split by glowing cracks
Breaking

Three stars a level

Three hundred stars in the campaign. On most levels you earn one for each of these:

  • Reach the portal.
  • Save some ink.
  • Be quick about it.

On hunt levels the portal stays hidden until you knock out every mini boss.

Free on iPhone and Android

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