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Ink Bounce

Draw. Bounce. Beat the level.

You get one line of ink. Spend it well. The orb is already moving when a level starts — draw beneath it and it bounces, draw carelessly and the portal is still out of reach with nothing left to draw with.

Out now on iOS & Android

Free to play 100 levels 5 bosses Plays offline

The loop

One line of ink

Simple to hold, hard to spend well. Physics, reflexes, and a meter that does not refill mid-level.

A drawn ink line arcs beneath the orb, which rebounds off it mid-flight

Draw beneath it

The orb is already moving when the level starts. Every line you draw is a surface — the orb leaves it at the angle you gave it, so the shape of the stroke is the whole decision.

The orb streaks through a low-gravity zone toward a glowing portal on the right

Reach the portal

The goal never moves. Everything else does. Gravity inverts, zones rewrite the rules the moment the orb crosses them, and hazards stop being things you avoid and start being things you use.

The ink meter runs low as the orb crosses a shifting low-gravity corridor

Don't run dry

Ink is finite, and a wasted line is not a mistake you fix later — it is ink the portal needed. Clearing a level and clearing it clean are two different problems.

Campaign

Five worlds, one hundred levels

Twenty hand-built levels each, and every world breaks a habit the last one taught you.

Ice Valley: a moonlit canyon of blue-lit glaciers and a frozen river running through it

World 01 20 levels

Ice Valley

Frozen switchbacks under a still, starlit sky.

Ancient Grove: ivy-swallowed stone ruins and broken steps climbing to a glowing green archway

World 02 20 levels

Ancient Grove

Overgrown ruins swallowed by thick green light.

Frost Shrine: a pale crystal shrine on a lone rock platform, deep in a moonlit ravine

World 03 20 levels

Frost Shrine

A crystal shrine at the far end of a moonlit ravine.

Ashen Rift: a scorched basin split by rivers of lava beneath a burning monolith

World 04 20 levels

Ashen Rift

Molten channels and falling ember.

Sun Temple: an obelisk on a stepped pyramid, silhouetted against a low golden sun as rubble floats past

World 05 20 levels

Sun Temple

Golden heat, and the campaign's last stand.

The Wall, a shielded boss block with glowing eyes, takes a hit from the orb

At level 20, something is waiting

Five bosses, one at the end of every world. They do not care how fast you are — they punish a lazy line.

Three stars a level. Sixty a world. Three hundred across the campaign.

Endless

One corridor, no finish line

An endless run at Fever with a combo of 12, the orb trailing cyan light down the corridor

Chain ten and Fever opens

Keep the orb off the ground and the combo climbs. Reach a chain of ten and every line costs 30% less for eight seconds.

The corridor keeps accelerating. Your ink does not get cheaper on its own.

Gear

Five pieces, five ranks each

Permanent upgrades you rank up and equip. Two slots to start with, a third once you have bought ten ranks.

Ink Regulator
Cuts what every line costs.
Slow-Dry Formula
Lines last longer before they fade.
Broad Nib
Draws thicker.
Rebound Coil
Adds lift off your own ink.
Safety Core
Absorbs one hazard.

Ink Refill, Shield and Slow Time go into any attempt. Rocket Start throws an endless run down the corridor before you have drawn a thing.

The long game

What is left after the hundred

100
Levels
5
Bosses
300
Stars
54
Orb skins
104
Badges
The badges screen at 39% overall progress, with campaign, endless and mastery tabs

Every run is on the record

54 orb skins, each with its own trail. 104 badges across campaign, endless and mastery. Daily rewards, challenges and leaderboards.

Every campaign attempt is recorded — watch the replay back, or skip it. And a statistics screen that remembers every run you would rather it forgot.

Screenshots

The orb rebounds off a freshly drawn ink line — draw the line and change the path
The orb streaks toward a glowing portal in a low-gravity crimson chamber
A shielded boss block, The Wall, takes a hit from the orb
Gravity flips as the orb drifts through a violet star field
Limited ink and shifting obstacles in a low-gravity endless run
The skins menu, where a large collection of unlockable orb skins can be equipped

Download

Out now on iOS & Android

Free, and it plays offline. See how far one line takes you.

iOS 15+ · Android 7.1+ · Free with ads and optional in-app purchases